The downside is that all armies feel samey, with essentially the same buildings and unit types and using the same resources, which is something I loved about Spellforce II, where playing elves was a profoundly different experience to playing with a human army. Much like previous instalments, the armies start with basic units, buildings and upgrades and it’s through finding plans and blueprints that you unlock the more advanced stuff. You see, as part of the plot you may recruit Elves and Orcs to go with your human allies, and once you do, you get to pick which forces you’ll use to accomplish whatever story task is next.Įach army has its own leader, a party member for the protagonist, and a quartermaster that sells upgrades for the armies, specifically cost reduction and production speed plans. Spellforce III is no different in this regard, with a campaign that seems to focus on a single race at first before opening up and giving you the choice of approach. The character editor needs some work, it’s very limited But where Blizzard dabbled, the developers of Spellforce dove right in, creating a true RTS & RPG hybrid, one where your heroes play as characters from traditional role-playing games, where you increase not only their levels but their attributes and pick abilities from complex skill trees.Įach game in the series has brought something new to the table, from new and exciting races, to exploring new lands in the wide world that is Spellforce’s setting. I remember playing the first two instalments in the series soon after finishing the Warcraft III campaigns, as it promised a RTS experience, one with RPG elements. But there is hope, though it comes from the unlikeliest source, the heir to the madman behind the Mage Wars. A deadly plague and a fanatical group killing magical beings keep the populace in fear. The Mage Wars have ended but the world isn’t at peace.
0 Comments
Leave a Reply. |